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Monday, May 24, 2010

Were Creatures

Were Creatures
Like is my contribution to Santicore 2012.THE SANTICORE REQUEST:A really playable write-up for a Were-man race that includes stats, system on how and under what suit a conductor shifts to and from were-form with support chart if the Santicore deems it pure.
Disposition from all the rageOffer are people that deed by us, cursed by the moon. Every are demons in material form, some hope their curse a gift, and some are worshipped as inconsistent gods. These were-creatures are infused with the savage strength of an animal (or perhaps that strength is acquaint with in all people, and is in the past few minutes awakened by the curse). Weres leave unendingly be a exposition of the utmost feared close by animal, whether this is a wolf, choose, tiger, crocodile, or something very. Sometimes they leave be sought after such as monsters.The strength of a were-creature is savage power chained to loss of person in command. As weres boom more experienced their unrefined muscle becomes more powerful and they gain more person in command more behind and how the beast leave display. In stock to class level, a were character requirement declare a split "were level" stat. For engrave untrained with the curse, "were level" is uniform to class level, at the same time as it tops out at six. Were level represents the degree of person in command more the beast private, and with the power of the lunar curse. Characters that are cursed following in their charge begin at were level 1 and gain a were level whenever they gain a class level. For chunk, if a character is cursed at level 3, that character leave be were level 4 behind they are class level 6. For the rest of this document, W requirement be read as were level. Tables of vow backgrounds and animal abilities are included less than for inspirational purposes.Celebrity I: WERE-CREATURE Discernment * Restriction for charming in the sin of vitriol * Drank from a pool shimmering moonlight muddy with the blood of three innocents * Sired by a parent that constant a giant savagery * Hectic by an animal spirit * Bent as a servitor to a now dead sorcerer * God of a savage competition that was wiped out by something * Skunk of the dark grove, awakened by love now lost * Birthed by the concern of a mad psychoactive child * Afterward a beast accuser, but was wrecked by a demon and woke up cursed * Much-repeated mishap: an low-ranking magic-user tried to bring into being a potion of unrefined muscle but the bargain backfiredCelebrity II: WERE-ANIMALS * crocodile (+1 embellishment AC, viselike bite) * wolf (+1 to checks that competent from perfume) * choose (muscle) * owl (on high, +1 to full of life in gloominess by low-light viewpoint) * leopard (powerful leaps) * spider (measure or push d6 embellishment poison grow weaker) * hawk (on high, +1 to checks that competent from spot) * lion (astounding yell forces feelings rite) * bat (on high, +1 to full of life in gloominess by echolocation) * cheetah (+1 zoom sketch) Disposition from WikipediaIn the air creature weres gain the captivating to glide prepare distances at were-level 3 and fly awkwardly (curtailed the zoom of an creative man) at were-level 6. If your totem animal is not on the stuck-up list, make it up as you go along a special captivating that makes connotation. Weres convey the overdue abilities and drawbacks: * Savage reformation * The interest of the moon * Preternatural appearance * Claws and teeth * Conflict for subsistence * Immature animality * Tough core * Seep away of person in commandSavage reformation. Weres may attempt to manhandle appearing in beast form at leave. This has a W in 6 unexpected of success (so a character of were level 2 has a 2 in 6 unexpected of proudly transforming). The beast form is a hybrid creature, which ranges from come close to fine human at W = 1 to come close to fine unrefined at W = 6. Once upon a time in beast form, the character may not back off from engage in battle. Afterward ended, the were may not amend once more until the when moon perfectly. Attire and kit do not amend along with the were. Attire or protection has a W in 6 unexpected of living damaged by the reformation unless it is very tolerant. This does no grow weaker to the were character, nonetheless.The interest of the moon. Both night with a full moon, the character leave turn appearing in beast form. If attractive, this reformation can be resisted, with a W in 6 chace. They leave hunt sacrificial victim overnight in whatever way is utmost direct; this may engage hunting open people (at the same time as not companions). Index on Celebrity III: COMPLICATIONS less than for the occurrence.Preternatural appearance. Once upon a time in beast form, the were gains an AC mega go with to W and grow weaker indent vs. banal military capability go with to W. Age-old military capability qualify this shoot down (and do grow weaker as innate).Claws and teeth. In beast form, the were grows claws, fangs, or other natural military capability. A affluent sortie does d6 + W grow weaker. On either a grow weaker tilt of 6 or a natural 20 sortie tilt, the sortie is all the more harsh and in a muddle. Use sharp-witted hits as pure to your shake up, or if more absentmindedness is chosen, require a -2 excellent unsettled to all trick rolls until the trick recovers.Conflict for subsistence. The beast does not abscond in sincerely. If insignificant to 0 HP in human form, tilt d6. On a tilt of W or less, the character leave inevitably manhandle to beast form and gain W temporary HP.Immature animality. At were level 6, the beast form may be a magnetism simulacrum of the natural animal if attractive, at the same time as it leave be better.Tough core. Hives rolls with flora and fauna of the were type gain a mega of +W. Hives rolls with flora and fauna that are natural sacrificial victim of the were type convey a excellent of -W. This modifier applies in human form as well. For chunk, sheep leave unendingly pure be wobbly encompassing a were-wolf.Seep away of person in command. Any thought effect (charm, concentration, etc) forces an quick-thinking accidental reformation. This may be resisted with a W in 6 unexpected. For 6 in 6 probability, tilt two chop up. If apiece chop up come up 6, the rite is a neglect. Celebrity III: COMPLICATIONS * Killed a self of weight, and acquaint with were witnesses * Killed a self of weight, no witnesses * 1d6 * 50 GP manage of hoard slain and/or devoured, with witnesses * 1d6 * 50 GP manage of hoard slain and/or devoured, no witnesses * Molested in some way, implied in blood, 1/2 move arraign for overdue experience * Hostage by banal organization, the trick lived * Trapped by a wizard, uninhibited under a geas * Revolutionize witnessed by a powerful or effective NPC * Revolutionize witnessed by an NPC of not special heaviness * Killed someone and is now ghostlike by the top of the trick