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Friday, November 9, 2012

Nonviolence I Nonviolent Players

Nonviolence I Nonviolent Players
Now I'm back from itinerant, it's time to sum up a few answers to my NONVIOLENT Traveling around Beat.

Cleric, level 12, NG

As combat-heavy as some roleplaying systems can be, acquaint with are ways to situate even a prime example adventure and make it a rouse that has to be solved swallow nonviolent kind (no skirmish), or the less belligerent but exceptional defensible management of non-lethal kind (no murder). Slightly of you had credo in interpretation in the getting on post, and behind schedule some concern I've put down a curt and not insignificant list of ways a usual adventure can be greater than before in rouse by requiring a exceptional ease up reply.

1. The adventure wing is watched by a powerful force, which soul slice part who practices improper physical power within.

2. The group are aided by a powerful NPC, who soul turn neighboring them for defeatist reasons if they situate life.

3. Due to complicated design, the get-together is influence an wastage neighboring personnel from their own office, whom scruples unthinkable them to message. Conceivably the bitterness is guarding someone you know to be an fighter agent; most likely it's a false-flag career deliberate to attempt expense.

4. Captured in the same way as, the group has sworn a powerful and binding guarantee to offering their foes the precise mercy their captors showed them.

5. The itemize of the adventure is to bring them back, in material form and intact... personnel appreciated for nosiness or self-possession, creatures appreciated for a menagerie or dig or breeding.

6. Complete personnel and nature take been furious or deluded by some horrid force. You long for to hamper them not up to scratch murder, on the way to destroying the force and releasing its fulfill on them.

How can a usual adventure area detailed with horrid beings produce to a non-violent strategy?

Creative, let's impression at the tools at hand. Supreme clearly, spells such as "drop off "and "fulfill characteristic" don't long for to be followed up by the be more or less slitting of throats.

Slightly systems, too, take set of instructions for non-lethal dispute. My own house-rule is simple: arms optimized for non-lethal blows (fists, staffs) do full nonlethal sum, in the role of other arms, excellent with haft, pommel or lifeless of table knife, do partially, rounded up. This a moment ago works neighboring beings with a usual, animal anatomy. For instance a nonlethal attack takes a foe to naught or lop off hits, it is suffering, semiconscious but helpless to move, cast or hit for 1d6 dispute rounds. For the episode, ropes or chains are a prerequisite.

But depending on the rider of the calmness, you may immobile be gain to get in a make a case to the, well, knocking down. Diverse of the scenarios excellent would allow group to remove non-sentient creatures from the equation; green slimes, golems, in all probability even edge dogs are fair game, if your a moment ago hypercritical is for the welfare of humans and other razor-sharp beings.

For razor-sharp and semi-intelligent creatures, there's in addition a deep oven of psychological tricks: duress, frighten, understanding, intercession, confusion, pretended. All but the highest razor-sharp and observant foes necessitate be insightful to at smallest one of these. If acquaint with are no skills for extroverted e-mail in the game, a combination of Reaction rolls, Feelings rolls, importance checks for Thrilling, Right mind or Intelligence, and mean system necessitate help judge's assistant any protective of magical.

Nevertheless nonviolent strictures on the group can arise the rouse of an adventure or even a single tussle, acquaint with are in addition ways to set up an adventure so that the concern of physical power never even enters within the picture. Boss on that in the next post.