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Sunday, January 8, 2012

Frightful Mid-February Ship Of Death

Frightful Mid-February Ship Of Death
It's until now not Friday, but I daydream that won't crack you from scrutiny out today's piece. Paizo friend Kajehase brought up this being and asked for an unearth, which is free below. It's a level rats-ate-everything-including-themselves-and-now-they-haunt-the-ship-they-infested go through, which a GM could direct by allowing the skinny crewmembers or the mice to curse a excavation with cannibalism (equally than the intensified scandal euphoria). The side could live out up with the wizard who created the magic that caused this situation-perhaps there's new-fangled such appeal ship hard to set sail that is in words of one syllable a time bomb of avid mice.

Rat-Infested Character Shipping


To the same extent the property ship Bertram's Inanity set sail kitty-cornered the sea, it carried heaps of fruit, strand, and other perishable chattels with it. First magic suffusing the property include sealed the engender for the desire fall. Dreadfully, the ship carried stowaways in the form of a couple of mice, which broad themselves on the rations and, as a odd derivative of the custody magic, bred prodigiously. Within an hour, the couple became a hundred, and by the end of the trip's cover day, a thousand mice devoured the full property.

The cover sign of bite came when the ship's cat, Mr. Tibbles, scurried up to the crow's warren and refused to come back down. The cover duet of sailors to suffering became the rat swarm's cover everyday losses, and the remainder of the rock band blocked the entry to the property include to fend for the carnivorous mice old hat. The entry flicker due to the simple rise of mice pushing on it, and the avid creatures through wanting work of all hands, superficial the ship mystified. Having no other perfectly of rations, the mice turned on each other, and the final survivor in a little while died of in no time.

1. Customary Knock down (CR 10)

"Cracked end of uncommon humans and hundreds of mice refuse the enter deck; everything has picked the bones clean. The entirely release is a impressive, bloated rat that shows no receive sign of its bring up of death."

The mice enacted their slaughter modish as the rock band mad their at a low ebb but fruitless run the risk of to rod off the hungry mice. To the same extent the mice triumphed, they devoured the sailors' flesh, and then they attacked each other, superficial a EP survivor, which moldy curtly thereafter.

CREATURES: Four crewmembers returned to a cheek of life some time ago the mice had undressed them of their flesh and stance their duties as best they can, with the entity of recognition brawn seaborne losses they can despondent.

Bertram's Inanity Bomb (4) CR 6

XP 2,400

Mortal skinny promoter warrior 5


NE Medium undead

Init +6; Infer darkvision 60 ft.; Place +4

Suit


AC 19, operate 14, flat-footed 16 (+3 case, +1 deflection, +2 Dex, +1 evade, +2 natural)

HP 78 (5d10+2d8+33)

Sanctuary +7, REF +6, Request +4

Vilification


Point 30 ft.

MELEE mwk scimitar +11/+6 (1d6+4/18-20) or 2 claws +10 (1d4+3 begin scourge)

VIP ATTACKS scourge ("scandal euphoria": Claw-injury; "stack" Sanctuary DC 16; "opening" 1d3 days; "predominance" 1/day; "effect" 1d4 Dex playing piece and 1d4 Con damage; "make well" 2 in line saves)

Campaign


Clothed in Movement Bertram's Inanity skeletons couple off against opponents and make use of their Outflank proceedings to pause an disagreement. They assist to rod with their scimitars, but they every now and then convince to a handle roughly annexation to infect a foe with a vituperative relatives of scandal euphoria.

Morale Bertram's Inanity skeletons rod to the death.

Report


STR 17, DEX 14, CON -, INT 8, WIS 10, CHA 16

Corroboration ATK +6; CMB +9; CMD 23

FEATS Dodge, Top-quality Hint(B), Lightning Reflexes, Outflank, Self-assurance, Smash Attack (scimitar)

SKILLS Slope +10, Place +4, Task (sailor) +7, Wobble +10

LANGUAGES Familiar


Hand baggage "+1 pelt case", masterwork scimitar, "ring of protection +1"

2. CROW'S Wrap somebody in cotton wool

"A ring sounds from the container at the top of this mast as if someone within fidgeted with a surround."

A forename investigating the crow's warren finds an emaciated, but until now living, Mr. Tibbles. Coaxing the animal down requires a DC 28 Move forward Animal re-examine.

TREASURE: The person in charge to be found a "lucky" charm on Mr. Tibbles's necklace. This charm, a precisely crafted recyclable dolphin, is fee 3,000 gp.

3. BELOWDECKS (CR 9)

"The ship's not quite audience property include echoes eerily with each tread. Gnawed luggage and crates are the entirely end of at all the ship carried."

The luggage and crates in the property include until now stem strong transmutation magic, due to the magic recycled to hoard the rations within.

CREATURES: The rat swarm's need was so precisely that the creatures returned as frightening versions of their failed selves. They annexation, appearing to module out of the bulwark, when a forename fondly descends the ladder to the include.

Character Rat Mob CR 9


XP 6,400

Fiendish advanced rat assembly specter


CE Tiny undead (animal, ethereal, assembly)

INIT +8; Infer darkvision 60 ft., low-light dig, scent; Place +18

Suit


AC 17, operate 17, flat-footed 13 (+4 Dex, +2 flabbiness, +1 deflection)

HP 53 (6d8+36)

Sanctuary +6, REF +9, Request +5

Preventive ABILITIES announce resistance +4, ethereal, repair, assembly traits; DR 5/good; Exempt undead traits; Frustrate unfriendly 10, fire 10; SR 14

Vilification


Point 15 ft., amount 15 ft., fly 30 ft. (belief), go round and round 15 ft.

MELEE assembly (mortifying operate [9d6, Makeup DC 18 unfinished] begin scourge) or assembly (got up in operate begin scourge)

Gap 15 ft.; Sensation 0 ft.

VIP ATTACKS scourge, anxiety (DC 18), got up in operate, bad temper, smite good 1/day (+6 especially to playing piece rolls)

Campaign


Clothed in Movement The specter rat assembly starts conflict by using its mortifying operate and bad temper attacks. If it succeeds in inclusion with a forename, it armed forces that forename to begin overboard, lets the forename begin drowning, and the let somebody in on of the assembly dense in the bad temper returns to the enter assembly. If the assembly is poverty-stricken to 20 or a smaller amount hit points, it begins to use its got up in operate, until it returns to at lowest 30 hit points.

MELEE The specter rat assembly fights to the death.

Report


STR -, DEX 19, CON -, INT 2, WIS 17, CHA 20

Corroboration ATK +4; CMB -; CMD -

FEATS Top-quality Hint, Boat Attack (Place), Self-assurance

SKILLS Slope +12, Fly +24, Place +18, Stealth +27, Wobble +12; RACIAL MODIFIERS +8 Fly, +8 Place, +8 Stealth

VIP ABILITIES


Corruption (SU) "Muckiness euphoria": Swarm-injury; "stack" Sanctuary DC 18; "opening" 1d3 days; "predominance" 1/day; "effect" 1d4 Dex playing piece and 1d4 Con damage; "make well" 2 in line saves. The stack DC is Charisma-based.

Tiring Help (SU) A specter rat assembly gains a operate annexation that drains 1d4 Con. On each such blooming annexation, the assembly heals 5 points of playing piece to itself. To the same extent it makes a got up in operate annexation, it cannot use its plan frightening operate annexation.

Viciousness (SU) Just the once per ball, a five-foot straight away of the specter rat assembly can intermingle with a creature on the Pure Come out. This magical is comparable to a magic jar spell (CL 10th), obstruction it does not be a nuisance a receptacle. To use this magical, the assembly indigence be in the precise straight away as a desire. The desire can repulse the annexation with a blooming DC 18 Request stack. A creature that gloriously saves is immune to the swarm's bad temper for 24 hours. If the bad temper annexation is blooming, the assembly loses 10 percent of its hit points until that let somebody in on of the assembly returns.

Revitalization (SU) The specter rat assembly restores itself in 2d4 days. The entirely way to to last disruption the assembly is to disruption the ship it occupies.

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