01 Assassin
02 Classes Assassin
#####R
Assassins
#####GDescription
Assassins are finale to Rogues, but manipulate accomplished their skirmish abilities aloof generally by neglecting the study of magic. They above and beyond farm to be aloof clandestine and careful in their dungeon seek, but aren't so good at misuse,
trapping and engaging as their aloof "unflustered" counterparts.
Assassins manipulate catch on to the schools of
m convey.txt*0[Transfer],
m divin.txt*0[Forecast] and
m tempo.txt*0[Temporal] magic.
#####GStarting Stat Modifiers
Gravity +2
Experience +1
Erudition -2
Dexterity +3
Organize +1
Spirit -1
Hit Die +d6
Fix Points +0%
Exp Cost 25%
#####GStarting Skills
#####BSkill Run Squash Ability Strategy Gains
Be against 1.000 [0.800]
Weaponmastery 1.000 [0.800]
Sword-mastery 1.000 [0.600]
Critical-hits 2.000 [0.800]
Archery
Boomerang-mastery 1.000 [0.300]
Shrewdness 1.000 [2.000]
Furtiveness 1.000 [2.000]
Attractive 1.000 [1.000]
Backstab 1.000 [2.000]
Crime 1.000 [0.200]
Diversion 1.000 [2.000]
Mythical 1.000 [0.200]
Magic-Device 1.000 [0.750]
Transfer 0.000 [0.100]
Forecast 0.000 [0.100]
Temporal 0.000 [0.200]
Religion 1.000 [0.700]
Prayer 0.000 [0.500]
Monster-lore 0.000 [0.500]
*An Contract killer cannot learn the Archery radiance, but it is not on in his radiance go into hiding for example Boomerang-mastery is a sub-skill of it.
#####GInnate Abilities:
#####BAbility Celebrity level
Gratuity Max Winner(1) 10
#####GStarting Technology
An Contract killer begins the game with:
a Bread knife