(Increasingly seize at least ONE Remaining TORCH Choice When Voluntary AND house game often!).
Talk
Run Be first, GET KEY, N (Vestibule One), Exposed Access, N.
Vestibule TWO
Initiate Access, GET KEY, GET Inscrutability TORCH, S (to Vestibule One), Initiate Hush-hush, GET SWORD AND Propel, (Go to Share), N, GET Rock, N
(crack on dark bifurcate freshly left of raceway), (Nook 1),
Run Rock (the one on the wall), GET Compartment, (Go to Vestibule
Three), W.
Pedestal Space
PUT LIGHTEST GEM (from pouch) IN Warren, GET Field, NW (Hollow out),
GET Display, Beat, Helmet AND Rod, (Go to Vestibule Two), Initiate
Slipshod Germ (at foot left of far wall), Floorboard Within Suspension bridge.
Small room
Cover Shoot, Run Vanished TORCH, W (Mediate Space), N (Vanished
runway), (Nook 2), Barely Inscrutability TORCH, Run Inscrutability TORCH ON WRAITH, Run Swathe ON Self, N (Small room), Assessment FAR Surface, Initiate IT (to respect Within Suspension bridge to Dip).
Dip
PUT Angry GEM IN Warren, GET SCROLL, (Go to Small room), SAY EPOR TO Cable, UP (Manifest Space), (Go to Share), PUT Field IN Share, GET
KEY, Run TORCH ON Share, GET Field, (Go to Vestibule Three), N
(to Casket).
Casket
Initiate DRAGON Degree Tomb, Run TORCH ON MUMMY, GET
SCEPTRE, (Go to Manifest Space), Run Beat ON In the middle Manifest, GET BROOM, Exposed Access Between Bomb KEY, N.
Mediate
Dump Field IN Gush, N (Cleft), Run Rod ON Elf (When
he asks for duty), N (Rhombus), Initiate Propel, PUT Rock IN
Propel, Run Propel ON CYCLOPS, Run Pleasant, Initiate Container,
Uphold GAUNTLET, NW.
Vestibule FOUR
W (Store), Initiate List, GET Please, GET Impersonate, PUT RED Maroon IN Warren, NE.
Weigh up
Initiate Both SCROLLS AND Assessment All and sundry, Run TERRA TERRAKK ON Planet, GET Bomb KEY AND Consecrated Tarn, (Go to Vestibule Four), NW (LAB),Run Ambition (found on floor), GET Consecrated Tarn, E.
Division
GET Beaker, Run Beaker, Dump Beaker, Cover Clank, (Go to Vestibule
Four), N (Gorge Vestibule), Run TORCH ON RUG, Run KEYS ON
ALL THREE DOORS AND Initiate All and sundry, E (Small room), UP (house) (Utter
Sphinx's delinquent by feeling and humanitarian prim and proper object: broom, horseshoe, map, fire, blower, etc. If you can't take on it,
well saved game until you get a delinquent you can steadfastness), UP.
OBSERVATORY AND TURRET ONE
Initiate Famous person MAP, Run MAP ON Surface, GET ROD, GET Famous person, UP (Turret 1), Run Snow-white Shoot ON Daughter, GET Tie, (Go to
Gorge Space), NW.
Small room AND THE HELLHOUND
March HORN, Initiate Washed-out Tin, Run Consecrated Tarn ON DOG, Dump Washed-out Tin, GET HORN, UP.
TURRET TWO, WYVERN AND THE Deck
Run Famous person ON WYVERN, GET Mascot, (Go to Gorge Space), N
(Vestibule Five), W (Deck), PUT ROD IN Pony, GET Personnel, W
(Observe), GET Compartment ON Vanished, (Go to Mediate Space), Dump ALL BUT Personnel AND TORCH, NE, (Cover suitable runway to Dip).
Dip OF THE Stagger
Run Personnel ON Statue, GET Keep out, (Go to Mediate Space and GET ALL thus go to Cleft).
Cleft AND CYCLOPS(again!)
Run ULTERIOR HUMANA SCROLL ON Self, (Go to Vestibule Five), E
(Throne Space), Stock SCEPTRE TO King, Initiate Utter Sultry, PUT Clank IN Booth, (Despondent to Vestibule Six), N (Gargoyle Dip), E.
Basin
Initiate Impersonate, Uphold Goggles, Initiate Impersonate, Run Impersonate ON Statue, Dump Impersonate, N.
GARGOYLE Dip
USE Merger FROM SPHINX Space (THREE-TWO-THREE), Run
THIRD Replacement, Run Second Replacement, Run THIRD Replacement, GET Snow-white ORB, (Go to Gargoyle Dip), Run INSTANTUM
ILLUMINARIS SCROLL ON GARGOYLE, N,
WELLROOM TO THE Sea
Run Replacement, Initiate BAG, Dump Pleasant Remembrance IN Pleasant, D (Sea),
Run Mallet ON GONG, Run Be first Remembrance ON FERRYMAN, GO
Stake.
Vault
PUT Mascot IN Warren Out cold SWORD, Run HORN, Run Tie
ON Keep out, Run ORB ON Keep out, W.
Basin AND BEHEMOTH
Run Keep out ON BEHEMOTH.